Weaponry

Dozens of carefully reproduced weapons will help to create your own battle style and destroy enemies as efficient as possible
Damage Model
When the bullet is fired it has mass, initial speed, damage, armour-piercing and stopping power, which increases the damage to the enemy whose threshold of “pain shock” has been passed from previous hits.
As the bullet flies, characteristics are being reduced due to the air braking. Also, depending on spread value of the weapon the bullet may increasingly deviate from the target.
Taken damage can be reduced by the armour depending on its thickness and the remaining armour-piercing power of the bullet but it can not be less than 10% of the damage. The accurate hit in the head will increase the damage by 1,8 times.