Today we publish a major update for Cuisine Royale, it is time to reveal final important new features to come with it. We kept the really cool ones for today! At the end of the text you’ll find a full change log as usual.
Fixed missing armor effect for US Assault Vest.
Returned red color for hit marker.
Browning Auto 5 now has single-shell reloading.
Ricochet mechanics have been improved. Bullets with higher speed now have less chance of ricocheting. Added calculation for bullet spin and surface texture.
Fixed wrong grenade count in UI.
Added better animation for bolt-action rifle reload. Rounds and clips are now better positioned in the hand of a character.
Performance problems which would occur when, in the graphics settings, the Ground Displacement field was set to ‘3’, have been fixed.
A bug, where it was possible for two players to kill each other at the same time, has been fixed.
Changes in the Orbital Fridge loot
The chances of receiving a powerful weapon or Jetpack from the Orbital Fridge has been significantly increased;
The chances of finding semi-auto rifles in the Orbital Fridge has been significantly lowered;
Fixed a bug where you might receive a pair of Gewehr 43 rifles from the Orbital Fridge with no ammo;
The Browning auto 5 will no longer be included in an Orbital Fridge drop.
The container with the Flare Gun now has a countdown timer which will display the time until it may be used again.
A sound playing when marking an item on the map for your teammates has been added.
The display of Win/Kill rating on the leaderboard has been changed. Now it is displayed as a fraction (rational) instead of a whole number (integer).
A rare bug (“wrong number of parameters”) which appeared simultaneously with the inability to invite a player to the squad has been fixed.
A bug where when trying to “compare achievements” with other players, instead of the achievement page of the selected player, a player’s own achievement page opens has been fixed.
Selecting loot items by targeting them is now more accurate.
Controllability when playing from a gamepad has been improved.
Fixed a bug where after activation of the “Smoke grenade” trap the trap began to smoke after a pause, not immediately as it should.
A bug where erasing the Ritual of brown note did not interrupt the ritual.
A bug where after switching weapons to the selected slot the rear sight was out of focus has been fixed.
Damage from the zone has been changed: now the zone at the start of a battle adds less damage to a player than at the end of the battle.
Orbital fridges don't get stuck in trees anymore. Now they destroy trees when landing.
Now you may get your meal from the inventory with the middle mouse button. You’re now able to pick up and drop meals with the right mouse button.
The wrong display of the kill marker (red skull) has been fixed.
A bug has been fixed where the low FPS and poor connection notifiers in the top right corner remain on screen.
The cost of rituals “Moon gravity”, “Steady hands” and “Fast reload” has been reduced. Catalyzed versions - from 400 to 300 souls, regular versions - from 200 to 150 souls.
The “Smoke grenade” trap cost has been reduced from 100 to 50 souls, the effect lasts longer - from 1.5 to 3 minutes.