Today we publish a major update for Cuisine Royale, it is time to reveal final important new features to come with it. We kept the really cool ones for today! At the end of the text you’ll find a full change log as usual.
After a considerable amount of hard work, we are now pleased to announce that Cuisine Royal, the brutal multiplayer last-man-standing shooter with realistic weaponry, mystic traps and demonic rituals, is coming to PlayStation® 4, ready to be tested and played from the 19th of November!
It’s time to cook up a little something special for our Youtube and Twitch fans! Today, we are opening the Cuisine Royale Partnership Program for all those crazy and funky creators that want to feature our game and get a small bonus for their effort.
Respawn mechanics have been improved. Now if a player will be connected to an ongoing battle, their respawn point will be chosen closer to the first safe circle or even inside it.
Annie “Pin-up” Ashley’s ability “Bullet Time” has been improved.
Vehicle controlling has been improved.
Hollows has a new appearance: better textures, glowing eyes.
Mystic powers showing themselves in new ways (check the game to find out more).
Every vehicle gets its own unique horn sound.
A bug has been fixed where the flare case could not be brought into battle.
Coin duplicator exploit has been fixed.
Crashes on Radeon RX 5700XT have been fixed.
Twitching character animation caused by desynchronization has been fixed. Ritual of the “Zombie Apocalypse” has been reworked. Now at the end of battle it is active for 1 minute and not for 5 minutes. PPD 34/38 drum texture has been fixed.
Long awaited juddering (wobbling) of sights in aiming mode has been fixed - you can now use optical scopes without any obstacles. And do not forget to use breath hold ability to steady aim even further!
Also we have reduced starting radius on Mexico map 15% to create more intense battles.We will keep balancing it to create best experience.
The number of vehicles spawning in the Mexico map has increased twofold. A vehicle is a necessity, not a luxury!
Fixed a bug where a character could try to eat from the ground. It is not a healthy habit, so they shouldn't even try.
Fixed a bug where Clyde could enter Beast mode without a changing animation or fighting properly.
Fixed the appearance of the world in spectator camera, if before death, Ocelot activated his skill. Now in observer mode the world is displayed correctly, and not in the form of the world of spirits
Removed limit of sinner souls received from underwear or talismans for jumping in seven-league boots.
Fixed a bug where a character could enter battle with unsuitable items. Like Clyde wearing a Ocelotl talisman.
Optimized the video memory usage in the game
Slightly optimized RAM usage in the game.
Fixed the wrong shape of shadows from ivy-bound trees.